Search results for "Call graph"

showing 2 items of 2 documents

Graph recursive least squares filter for topology inference in causal data processes

2017

In this paper, we introduce the concept of recursive least squares graph filters for online topology inference in data networks that are modelled as Causal Graph Processes (CGP). A Causal Graph Process (CGP) is an auto regressive process in the time series associated to different variables, and whose coefficients are the so-called graph filters, which are matrix polynomials with different orders of the graph adjacency matrix. Given the time series of data at different variables, the goal is to estimate these graph filters, hence the associated underlying adjacency matrix. Previously proposed algorithms have focused on a batch approach, assuming implicitly stationarity of the CGP. We propose…

Recursive least squares filterSignal processingMean squared errorComputer science020206 networking & telecommunications02 engineering and technologyCall graphNetwork topology0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)020201 artificial intelligence & image processingAdjacency matrixTime seriesAlgorithm2017 IEEE 7th International Workshop on Computational Advances in Multi-Sensor Adaptive Processing (CAMSAP)
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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